[PATCH 2/5] winegstreamer: Consistently use GST_STATE_PAUSED for test-play.
Zebediah Figura
z.figura12 at gmail.com
Wed Jan 20 18:58:50 CST 2021
It does not matter whether we use PAUSED or PLAYING, but we should at least be
consistent.
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/winegstreamer/gstdemux.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/winegstreamer/gstdemux.c b/dlls/winegstreamer/gstdemux.c
index a1be51472ba..7efe4f90ca8 100644
--- a/dlls/winegstreamer/gstdemux.c
+++ b/dlls/winegstreamer/gstdemux.c
@@ -1876,7 +1876,7 @@ static BOOL decodebin_parser_init_gst(struct parser *filter)
return FALSE;
}
- gst_element_set_state(filter->container, GST_STATE_PLAYING);
+ gst_element_set_state(filter->container, GST_STATE_PAUSED);
ret = gst_element_get_state(filter->container, NULL, NULL, -1);
if (ret == GST_STATE_CHANGE_FAILURE)
{
@@ -2777,7 +2777,7 @@ static BOOL avi_splitter_init_gst(struct parser *filter)
return FALSE;
}
- gst_element_set_state(filter->container, GST_STATE_PLAYING);
+ gst_element_set_state(filter->container, GST_STATE_PAUSED);
ret = gst_element_get_state(filter->container, NULL, NULL, -1);
if (ret == GST_STATE_CHANGE_FAILURE)
{
--
2.30.0
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