[PATCH 2/5] wined3d: End the current render pass in wined3d_buffer_vk_barrier().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jan 21 03:55:50 CST 2021
As we do for image barriers.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/buffer.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index ad5a7680457..4ab26c05040 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1575,6 +1575,8 @@ void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
TRACE(" %s -> %s.\n",
wined3d_debug_bind_flags(buffer_vk->bind_mask), wined3d_debug_bind_flags(bind_mask));
+ wined3d_context_vk_end_current_render_pass(context_vk);
+
vk_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
vk_barrier.pNext = NULL;
vk_barrier.srcAccessMask = vk_access_mask_from_bind_flags(buffer_vk->bind_mask);
--
2.20.1
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