[PATCH 4/5] wined3d: Stencil test also uses the depth/stencil buffer.
Henri Verbeet
hverbeet at codeweavers.com
Thu Jan 21 03:55:52 CST 2021
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/wined3d_private.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 37fe3a314cb..a329e46aa48 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3716,7 +3716,8 @@ static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state *s
{
if (!state->depth_stencil_state)
return true;
- return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write;
+ return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write
+ || state->depth_stencil_state->desc.stencil;
}
struct wined3d_dummy_textures
--
2.20.1
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