[PATCH 1/5] d3d11: Add stub implementation for CreateDeviceContextState.

Rémi Bernon rbernon at codeweavers.com
Thu Jan 21 13:12:53 CST 2021


Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---

As suggested, this is the beginning of a series implementating D3D11
state capture and restore, to fix the D2D1 regression [1] by using D3D11
interfaces in D2D1 instead of D3D10.

[1] https://bugs.winehq.org/show_bug.cgi?id=49395

 dlls/d3d11/d3d11_private.h |  12 +++
 dlls/d3d11/device.c        | 155 ++++++++++++++++++++++++++++++++++++-
 dlls/d3d11/tests/d3d11.c   |  74 +++++++++++++-----
 3 files changed, 219 insertions(+), 22 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 3248285fcda..94a0fd8ce74 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -516,6 +516,18 @@ struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDD
 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
 struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
 
+/* ID3DDeviceContextState */
+struct d3d_device_context_state
+{
+    ID3DDeviceContextState ID3DDeviceContextState_iface;
+    LONG refcount;
+
+    struct wined3d_private_store private_store;
+
+    ID3D11Device2 *device;
+    GUID emulated_interface;
+};
+
 /* ID3D11DeviceContext - immediate context */
 struct d3d11_immediate_context
 {
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 50e8cd58fe2..2435c34dbff 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -29,6 +29,140 @@ static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
     d3d_null_wined3d_object_destroyed,
 };
 
+/* ID3DDeviceContextState methods */
+
+static inline struct d3d_device_context_state *impl_from_ID3DDeviceContextState(ID3DDeviceContextState *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d_device_context_state, ID3DDeviceContextState_iface);
+}
+
+static inline struct d3d_device *device_from_ID3DDeviceContextState(ID3DDeviceContextState *iface)
+{
+    struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
+    return impl_from_ID3D11Device2(state->device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d_device_context_state_QueryInterface(ID3DDeviceContextState *iface,
+        REFIID iid, void **out)
+{
+    struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
+
+    TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
+
+    if (IsEqualGUID(iid, &IID_ID3DDeviceContextState)
+            || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
+            || IsEqualGUID(iid, &IID_IUnknown))
+    {
+        *out = &state->ID3DDeviceContextState_iface;
+    }
+    else
+    {
+        WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+        *out = NULL;
+        return E_NOINTERFACE;
+    }
+
+    ID3DDeviceContextState_AddRef(iface);
+    return S_OK;
+}
+
+static ULONG STDMETHODCALLTYPE d3d_device_context_state_AddRef(ID3DDeviceContextState *iface)
+{
+    struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
+    struct d3d_device *device = device_from_ID3DDeviceContextState(iface);
+    ULONG refcount = InterlockedIncrement(&state->refcount);
+
+    TRACE("%p increasing refcount to %u.\n", state, refcount);
+
+    if (refcount == 1)
+    {
+        ID3D11Device2_AddRef(&device->ID3D11Device2_iface);
+    }
+
+    return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d_device_context_state_Release(ID3DDeviceContextState *iface)
+{
+    struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
+    struct d3d_device *device = device_from_ID3DDeviceContextState(iface);
+    ULONG refcount = InterlockedDecrement(&state->refcount);
+
+    TRACE("%p decreasing refcount to %u.\n", state, refcount);
+
+    if (!refcount)
+    {
+        wined3d_private_store_cleanup(&state->private_store);
+        ID3D11Device2_Release(&device->ID3D11Device2_iface);
+    }
+
+    return refcount;
+}
+
+static void STDMETHODCALLTYPE d3d_device_context_state_GetDevice(ID3DDeviceContextState *iface, ID3D11Device **device)
+{
+    struct d3d_device *device_object = device_from_ID3DDeviceContextState(iface);
+
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = (ID3D11Device *)&device_object->ID3D11Device2_iface;
+    ID3D11Device_AddRef(*device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d_device_context_state_GetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
+        UINT *data_size, void *data)
+{
+    struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
+
+    TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+    return d3d_get_private_data(&state->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
+        UINT data_size, const void *data)
+{
+    struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
+
+    TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
+
+    return d3d_set_private_data(&state->private_store, guid, data_size, data);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
+
+    TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
+
+    return d3d_set_private_data_interface(&state->private_store, guid, data);
+}
+
+static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl =
+{
+    /* IUnknown methods */
+    d3d_device_context_state_QueryInterface,
+    d3d_device_context_state_AddRef,
+    d3d_device_context_state_Release,
+    /* ID3D11DeviceChild methods */
+    d3d_device_context_state_GetDevice,
+    d3d_device_context_state_GetPrivateData,
+    d3d_device_context_state_SetPrivateData,
+    d3d_device_context_state_SetPrivateDataInterface,
+};
+
+static void d3d_device_context_state_init(struct d3d_device_context_state *state, struct d3d_device *device,
+        REFIID emulated_interface)
+{
+    state->ID3DDeviceContextState_iface.lpVtbl = &d3d_device_context_state_vtbl;
+    state->refcount = 1;
+    state->emulated_interface = *emulated_interface;
+    ID3D11Device2_AddRef(state->device = &device->ID3D11Device2_iface);
+
+    wined3d_private_store_init(&state->private_store);
+}
+
 /* ID3D11DeviceContext - immediate context methods */
 
 static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1 *iface)
@@ -3738,11 +3872,28 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Dev
         const D3D_FEATURE_LEVEL *feature_levels, UINT feature_levels_count, UINT sdk_version,
         REFIID emulated_interface, D3D_FEATURE_LEVEL *chosen_feature_level, ID3DDeviceContextState **state)
 {
+    struct d3d_device *device = impl_from_ID3D11Device2(iface);
+    struct d3d_device_context_state *state_impl;
+
     FIXME("iface %p, flags %#x, feature_levels %p, feature_level_count %u, sdk_version %u, "
-            "emulated_interface %s, chosen_feature_level %p, state %p stub!\n", iface, flags, feature_levels,
+            "emulated_interface %s, chosen_feature_level %p, state %p semi-stub!\n", iface, flags, feature_levels,
             feature_levels_count, sdk_version, debugstr_guid(emulated_interface), chosen_feature_level, state);
 
-    return E_NOTIMPL;
+    if (chosen_feature_level)
+       FIXME("Device context state feature level not implemented yet.\n");
+
+    if (state)
+    {
+        *state = NULL;
+        if (!(state_impl = heap_alloc(sizeof(*state_impl))))
+            return E_OUTOFMEMORY;
+        d3d_device_context_state_init(state_impl, device, emulated_interface);
+        *state = &state_impl->ID3DDeviceContextState_iface;
+    }
+
+    device->d3d11_only = FALSE;
+    if (chosen_feature_level) *chosen_feature_level = ID3D11Device2_GetFeatureLevel(iface);
+    return state ? S_OK : S_FALSE;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device2 *iface, HANDLE handle,
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 9fc09a5ec83..fde7a11766d 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -6683,10 +6683,9 @@ static void test_device_context_state(void)
     ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
     ID3D11SamplerState_Release(tmp_sampler);
 
-    feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1);
+    feature_level = min(feature_level, D3D_FEATURE_LEVEL_11_1);
     hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
-            &IID_ID3D10Device, NULL, &context_state);
-todo_wine
+            &IID_ID3D11Device1, NULL, &context_state);
     ok(SUCCEEDED(hr), "Failed to create device context state, hr %#x.\n", hr);
     if (FAILED(hr))
     {
@@ -6700,6 +6699,24 @@ todo_wine
     context_type = ID3D11DeviceContext1_GetType(context);
     ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
 
+    check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
+    check_interface(device, &IID_ID3D10Device1, TRUE, FALSE);
+    check_interface(device, &IID_ID3D11Device, TRUE, FALSE);
+    check_interface(device, &IID_ID3D11Device1, TRUE, FALSE);
+
+    refcount = ID3DDeviceContextState_Release(context_state);
+    ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+
+    feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1);
+    hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
+            &IID_ID3D10Device, NULL, &context_state);
+    ok(SUCCEEDED(hr), "Failed to create device context state, hr %#x.\n", hr);
+    refcount = get_refcount(context_state);
+    ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+
+    context_type = ID3D11DeviceContext1_GetType(context);
+    ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
+
     cb = create_buffer((ID3D11Device *)device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), NULL);
 
     ID3D11DeviceContext1_CSSetConstantBuffers(context, 0, 1, &cb);
@@ -6743,73 +6760,90 @@ todo_wine
     ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &previous_context_state);
     refcount = ID3DDeviceContextState_Release(context_state);
     ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+    todo_wine ok(previous_context_state != NULL, "Failed to get previous context state\n");
+
+    context_type = ID3D11DeviceContext1_GetType(context);
+    ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
 
     ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &sampler);
     tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
     ID3D11DeviceContext1_PSGetSamplers(context, 0, 1, &tmp_sampler);
-    ok(tmp_sampler == (ID3D11SamplerState *)0xdeadbeef, "Got unexpected sampler %p.\n", tmp_sampler);
+    todo_wine ok(tmp_sampler == (ID3D11SamplerState *)0xdeadbeef, "Got unexpected sampler %p.\n", tmp_sampler);
+    if (tmp_sampler && tmp_sampler != (ID3D11SamplerState *)0xdeadbeef)
+        ID3D11SamplerState_Release(tmp_sampler);
     if (!enable_debug_layer)
         ID3D11DeviceContext1_PSSetSamplers(context, 0, 1, &tmp_sampler);
 
     ID3D11DeviceContext1_CSSetSamplers(context, 0, 1, &sampler);
     tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
     ID3D11DeviceContext1_CSGetSamplers(context, 0, 1, &tmp_sampler);
-    ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
+    todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
+    if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
 
     ID3D11DeviceContext1_DSSetSamplers(context, 0, 1, &sampler);
     tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
     ID3D11DeviceContext1_DSGetSamplers(context, 0, 1, &tmp_sampler);
-    ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
+    todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
+    if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
 
     ID3D11DeviceContext1_GSSetSamplers(context, 0, 1, &sampler);
     tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
     ID3D11DeviceContext1_GSGetSamplers(context, 0, 1, &tmp_sampler);
-    ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
+    todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
+    if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
 
     ID3D11DeviceContext1_HSSetSamplers(context, 0, 1, &sampler);
     tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
     ID3D11DeviceContext1_HSGetSamplers(context, 0, 1, &tmp_sampler);
-    ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
+    todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
+    if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
 
     ID3D11DeviceContext1_VSSetSamplers(context, 0, 1, &sampler);
     tmp_sampler = (ID3D11SamplerState *)0xdeadbeef;
     ID3D11DeviceContext1_VSGetSamplers(context, 0, 1, &tmp_sampler);
-    ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
-
-    context_type = ID3D11DeviceContext1_GetType(context);
-    ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
+    todo_wine ok(!tmp_sampler, "Got unexpected sampler %p.\n", tmp_sampler);
+    if (tmp_sampler) ID3D11SamplerState_Release(tmp_sampler);
 
     tmp_cb = (ID3D11Buffer *)0xdeadbeef;
     ID3D11DeviceContext1_CSGetConstantBuffers(context, 0, 1, &tmp_cb);
-    ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
 
     tmp_cb = (ID3D11Buffer *)0xdeadbeef;
     ID3D11DeviceContext1_PSGetConstantBuffers(context, 0, 1, &tmp_cb);
-    ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
 
     tmp_cb = (ID3D11Buffer *)0xdeadbeef;
     ID3D11DeviceContext1_VSGetConstantBuffers(context, 0, 1, &tmp_cb);
-    ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
 
     tmp_cb = (ID3D11Buffer *)0xdeadbeef;
     ID3D11DeviceContext1_DSGetConstantBuffers(context, 0, 1, &tmp_cb);
-    ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
 
     tmp_cb = (ID3D11Buffer *)0xdeadbeef;
     ID3D11DeviceContext1_GSGetConstantBuffers(context, 0, 1, &tmp_cb);
-    ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
 
     tmp_cb = (ID3D11Buffer *)0xdeadbeef;
     ID3D11DeviceContext1_HSGetConstantBuffers(context, 0, 1, &tmp_cb);
-    ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    todo_wine ok(!tmp_cb, "Got unexpected buffer %p.\n", tmp_cb);
+    if (tmp_cb) ID3D11Buffer_Release(tmp_cb);
 
     check_interface(device, &IID_ID3D10Device, TRUE, FALSE);
     check_interface(device, &IID_ID3D10Device1, TRUE, FALSE);
 
+    context_state = NULL;
     ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &context_state);
-    refcount = ID3DDeviceContextState_Release(context_state);
+    if (!context_state) refcount = 0;
+    else refcount = ID3DDeviceContextState_Release(context_state);
     ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
-    refcount = ID3DDeviceContextState_Release(previous_context_state);
+    if (!previous_context_state) refcount = 0;
+    else refcount = ID3DDeviceContextState_Release(previous_context_state);
     ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
 
     /* ID3DDeviceContextState retains the previous state. */
-- 
2.30.0




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