[PATCH 3/5] d3d12: Implement D3D12SerializeVersionedRootSignature() on top of vkd3d_serialize_versioned_root_signature().

Henri Verbeet hverbeet at gmail.com
Fri Jan 22 05:00:33 CST 2021


On Fri, 22 Jan 2021 at 11:43, Alexandre Julliard <julliard at winehq.org> wrote:
> Does it make sense to have a separate check for vkd3d-shader then?
> It seems you can't use one without the other:
>
vkd3d-shader is a dependency of vkd3d, but the reverse is not true.
For example, wined3d uses libvkd3d-shader without using libvkd3d.
More, it seems likely we'll raise the vkd3d-shader requirement to 1.3
or 1.4 long before we'll raise the vkd3d requirement past 1.2, and the
way things are looking at the moment, the vkd3d 1.3 release will not
introduce new API for libvkd3d, but will introduce new API for
libvkd3d-shader.



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