[PATCH] wined3d: Make adapter_gl_clear_uav() static.

Zebediah Figura z.figura12 at gmail.com
Sun Jan 24 14:29:27 CST 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/adapter_gl.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index b6be5854714..d9f70049e6f 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -5012,7 +5012,7 @@ static void adapter_gl_flush_context(struct wined3d_context *context)
         context_gl->gl_info->gl_ops.gl.p_glFlush();
 }
 
-void adapter_gl_clear_uav(struct wined3d_context *context,
+static void adapter_gl_clear_uav(struct wined3d_context *context,
         struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
 {
     TRACE("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
-- 
2.29.2




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