[PATCH 5/5] d3d11: Capture and restore pixel shader state.
Henri Verbeet
hverbeet at gmail.com
Mon Jan 25 08:08:13 CST 2021
On Thu, 21 Jan 2021 at 20:14, Rémi Bernon <rbernon at codeweavers.com> wrote:
> Same here, although I wasn't sure what the !enable_debug_layer case is
> doing there. The D3D11 interface is supposed to be disabled anyway, so
> setting the PS sampler is a no-op, right?
>
"enable_debug_layer" checks are generally for calls that introduces
failures or crashes when the debug layer is enabled.
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