[PATCH] d2d1: Ignore whether the rectangle of the text layout in DrawText() is inverted.

Haoyang Chen chy2009123 at gmail.com
Mon Jan 25 09:36:26 CST 2021


Yeh, but if wrapping works, then the negative value of width/height
can't be treated as zero. So, I think the width and height of this
rectangle should be scalar.According to Nikolay Sivov's suggestion, if
you set the WordWrapping of text_layout to
DWRITE_WORD_WRAPPING_CHARACTER, then the wrapping will work properly
for now. So the width/height of the rectangle should always be valid
(except for zero), regardless of whether it is inverted or not.

Henri Verbeet <hverbeet at gmail.com> 于2021年1月25日周一 下午10:08写道:
>
> On Fri, 22 Jan 2021 at 03:21, 陈Daxia <chy2009123 at gmail.com> wrote:
> > @@ -1161,7 +1161,6 @@ static void STDMETHODCALLTYPE d2d_device_context_DrawText(ID2D1DeviceContext *if
> >     IDWriteTextLayout *text_layout;
> >     IDWriteFactory *dwrite_factory;
> >     D2D1_POINT_2F origin;
> > -    float width, height;
> >     HRESULT hr;
> >
> >     TRACE("iface %p, string %s, string_len %u, text_format %p, layout_rect %s, "
> > @@ -1176,14 +1175,13 @@ static void STDMETHODCALLTYPE d2d_device_context_DrawText(ID2D1DeviceContext *if
> >         return;
> >     }
> >
> > -    width = max(0.0f, layout_rect->right - layout_rect->left);
> > -    height = max(0.0f, layout_rect->bottom - layout_rect->top);
> >     if (measuring_mode == DWRITE_MEASURING_MODE_NATURAL)
> >         hr = IDWriteFactory_CreateTextLayout(dwrite_factory, string, string_len, text_format,
> > -                width, height, &text_layout);
> > +                fabs(layout_rect->right - layout_rect->left), fabs(layout_rect->bottom - layout_rect->top), &text_layout);
> >     else
> >         hr = IDWriteFactory_CreateGdiCompatibleTextLayout(dwrite_factory, string, string_len, text_format,
> > -                width, height, render_target->desc.dpiX / 96.0f, (DWRITE_MATRIX *)&render_target->drawing_state.transform,
> > +                fabs(layout_rect->right - layout_rect->left), fabs(layout_rect->bottom - layout_rect->top),
> > +                render_target->desc.dpiX / 96.0f, (DWRITE_MATRIX *)&render_target->drawing_state.transform,
> >                 measuring_mode == DWRITE_MEASURING_MODE_GDI_NATURAL, &text_layout);
> >     IDWriteFactory_Release(dwrite_factory);
> >     if (FAILED(hr))
>
> When Nikolay sent 9521c6a1eb781ff7cb75a83544bf9b78f889a9e2, he said
> his (private) tests showed negative width/height behave like zero
> width/height. Do you have tests that contradict that? Regardless of
> whether this patch is functionally correct, getting rid of the "width"
> and "height" variables doesn't seem like an improvement.



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