[PATCH vkd3d 6/6] vkd3d-compiler: Actually use "main" as the default entrypoint.

Matteo Bruni mbruni at codeweavers.com
Tue Jan 26 13:26:37 CST 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 programs/vkd3d-compiler/main.c | 12 +++++++++---
 1 file changed, 9 insertions(+), 3 deletions(-)

diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index 0928568..ff83872 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -502,10 +502,16 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
         return false;
     }
 
-    if (!options->preprocess_only && options->source_type == VKD3D_SHADER_SOURCE_HLSL && !options->profile)
+    if (!options->preprocess_only && options->source_type == VKD3D_SHADER_SOURCE_HLSL)
     {
-        fprintf(stderr, "You need to specify a profile when compiling from HLSL source.\n");
-        return false;
+        if (!options->profile)
+        {
+            fprintf(stderr, "You need to specify a profile when compiling from HLSL source.\n");
+            return false;
+        }
+
+        if (!options->entry_point)
+            options->entry_point = "main";
     }
 
     if (optind < argc)
-- 
2.26.2




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