[PATCH vkd3d 1/2] vkd3d-compiler: Set default source type before handling --print-target-types.
Matteo Bruni
mbruni at codeweavers.com
Thu Jan 28 11:43:43 CST 2021
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
programs/vkd3d-compiler/main.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index 94cce20..e98e713 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -480,14 +480,14 @@ static bool parse_command_line(int argc, char **argv, struct options *options)
}
}
- if (options->print_target_types)
- return true;
-
if (options->source_type == VKD3D_SHADER_SOURCE_NONE)
options->source_type = options->preprocess_only ? VKD3D_SHADER_SOURCE_HLSL : VKD3D_SHADER_SOURCE_DXBC_TPF;
if (options->target_type == VKD3D_SHADER_TARGET_NONE && !options->preprocess_only)
options->target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
+ if (options->print_target_types)
+ return true;
+
if (!options->preprocess_only && !validate_target_type(options->source_type, options->target_type))
{
fprintf(stderr, "Target type '%s' is invalid for source type '%s'.\n",
--
2.26.2
More information about the wine-devel
mailing list