[PATCH 4/5] wined3d: Only set valid render states in wined3d_device_context_set_state().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jul 1 09:56:33 CDT 2021
Somewhat similar to commit 0170bb0e548d33e4fa014b73cd2c75ce7ea0dc82,
setting invalid render states ends up invalidating invalid state IDs.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 96657141419..4aaaee75c93 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1774,7 +1774,8 @@ void CDECL wined3d_device_context_set_state(struct wined3d_device_context *conte
for (i = 0; i < WINEHIGHEST_RENDER_STATE + 1; ++i)
{
- wined3d_device_context_emit_set_render_state(context, i, state->render_states[i]);
+ if (context->device->state_table[STATE_RENDER(i)].representative)
+ wined3d_device_context_emit_set_render_state(context, i, state->render_states[i]);
}
wined3d_device_context_emit_set_blend_state(context, state->blend_state, &state->blend_factor, state->sample_mask);
--
2.20.1
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