[PATCH 1/2] wined3d: Print a message when forcing CS serialization.

Zebediah Figura z.figura12 at gmail.com
Thu Jul 1 17:35:01 CDT 2021


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/wined3d/cs.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 00cf2f2f1d7..ce0417c9f71 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3310,6 +3310,9 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device,
     cs->c.device = device;
     cs->serialize_commands = TRACE_ON(d3d_sync) || wined3d_settings.cs_multithreaded & WINED3D_CSMT_SERIALIZE;
 
+    if (cs->serialize_commands)
+        ERR_(d3d_sync)("Forcing serialization of all command streams.\n");
+
     state_init(&cs->state, d3d_info, WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT, cs->c.state->feature_level);
 
     cs->data_size = WINED3D_INITIAL_CS_SIZE;
-- 
2.30.2




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