[PATCH] wined3d: Factor out most of the execute_command_list callback to a common function.

Henri Verbeet hverbeet at gmail.com
Mon Jul 5 09:34:20 CDT 2021


On Fri, 2 Jul 2021 at 18:46, Zebediah Figura <zfigura at codeweavers.com> wrote:
> +static void wined3d_cs_acquire_command_list(struct wined3d_device_context *context,
>          struct wined3d_command_list *list, bool restore_state)
[...]
> +static void wined3d_deferred_context_acquire_command_list(struct wined3d_device_context *context,
>          struct wined3d_command_list *list, bool restore_state)
[...]
> +    void (*acquire_command_list)(struct wined3d_device_context *context, struct wined3d_command_list *list);

Those don't quite match.



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