[PATCH 3/5] wined3d: Use wined3d_mask_from_size() in state_stencil().
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 5 10:02:35 CDT 2021
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 264a9974b40..a9183278d86 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1072,7 +1072,7 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
if (!(func_back = wined3d_gl_compare_func(d->desc.back.func)))
func_back = GL_ALWAYS;
mask = d->desc.stencil_read_mask;
- ref = state->stencil_ref & ((1 << state->fb.depth_stencil->format->stencil_size) - 1);
+ ref = state->stencil_ref & wined3d_mask_from_size(state->fb.depth_stencil->format->stencil_size);
stencilFail = gl_stencil_op(d->desc.front.fail_op);
depthFail = gl_stencil_op(d->desc.front.depth_fail_op);
stencilPass = gl_stencil_op(d->desc.front.pass_op);
--
2.20.1
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