[PATCH 4/5] wined3d: Use wined3d_mask_from_size() in wined3d_context_vk_apply_draw_state().

Henri Verbeet hverbeet at codeweavers.com
Mon Jul 5 10:02:36 CDT 2021


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context_vk.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index 87fcb868197..f91261ebbbe 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -3231,7 +3231,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
     if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_STENCIL_REF) && dsv)
     {
         VK_CALL(vkCmdSetStencilReference(vk_command_buffer, VK_STENCIL_FACE_FRONT_AND_BACK,
-            state->stencil_ref & ((1 << dsv->format->stencil_size) - 1)));
+            state->stencil_ref & wined3d_mask_from_size(dsv->format->stencil_size)));
     }
 
     if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_STREAMSRC))
-- 
2.20.1




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