[PATCH vkd3d v3 4/5] vkd3d-shader: Use struct vkd3d_bytecode_buffer in vkd3d_shader_serialize_root_signature().

Henri Verbeet hverbeet at gmail.com
Tue Jul 6 12:19:59 CDT 2021


On Mon, 5 Jul 2021 at 23:02, Zebediah Figura <zfigura at codeweavers.com> wrote:
>  libs/vkd3d-shader/dxbc.c | 374 +++++++++++----------------------------
>  1 file changed, 105 insertions(+), 269 deletions(-)
>
Conceptually I mostly like this, but it does change quite a bit of
code at once; there would certainly be ways to split this, like first
implementing the old helpers on top of the new ones, and then
gradually replacing them. This also removes some compiler error
messages. It may be fine to move/merge those (e.g. we could check for
out of memory at the end of vkd3d_shader_serialize_root_signature()),
but I don't think we want to remove them entirely.



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