[PATCH 2/3] wined3d: Fix some memory leaks when destroying command lists.
Zebediah Figura
zfigura at codeweavers.com
Wed Jul 7 11:40:06 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/cs.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index cd550062fb7..6a5f0370a6b 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -66,6 +66,8 @@ static void wined3d_command_list_destroy_object(void *object)
for (i = 0; i < list->upload_count; ++i)
heap_free(list->uploads[i].sysmem);
+ heap_free(list->command_lists);
+ heap_free(list->uploads);
heap_free(list->resources);
heap_free(list->data);
heap_free(list);
@@ -95,6 +97,8 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
wined3d_command_list_decref(list->command_lists[i]);
for (i = 0; i < list->resource_count; ++i)
wined3d_resource_decref(list->resources[i]);
+ for (i = 0; i < list->upload_count; ++i)
+ wined3d_resource_decref(list->uploads[i].resource);
wined3d_cs_destroy_object(device->cs, wined3d_command_list_destroy_object, list);
}
--
2.30.2
More information about the wine-devel
mailing list