[PATCH 3/3] wined3d: Fix some memory leaks when destroying deferred contexts.

Zebediah Figura zfigura at codeweavers.com
Wed Jul 7 11:40:07 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/cs.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 6a5f0370a6b..75e4ad03269 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3658,13 +3658,18 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte
 
     for (i = 0; i < deferred->resource_count; ++i)
         wined3d_resource_decref(deferred->resources[i]);
+    heap_free(deferred->resources);
 
     for (i = 0; i < deferred->upload_count; ++i)
     {
         wined3d_resource_decref(deferred->uploads[i].resource);
         heap_free(deferred->uploads[i].sysmem);
     }
-    heap_free(deferred->resources);
+    heap_free(deferred->uploads);
+
+    for (i = 0; i < deferred->command_list_count; ++i)
+        wined3d_command_list_decref(deferred->command_lists[i]);
+    heap_free(deferred->command_lists);
 
     wined3d_state_destroy(deferred->c.state);
     heap_free(deferred->data);
-- 
2.30.2




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