[PATCH 3/3] wined3d: Fix some memory leaks when destroying deferred contexts.
Zebediah Figura
zfigura at codeweavers.com
Wed Jul 7 11:40:07 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/cs.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 6a5f0370a6b..75e4ad03269 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -3658,13 +3658,18 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte
for (i = 0; i < deferred->resource_count; ++i)
wined3d_resource_decref(deferred->resources[i]);
+ heap_free(deferred->resources);
for (i = 0; i < deferred->upload_count; ++i)
{
wined3d_resource_decref(deferred->uploads[i].resource);
heap_free(deferred->uploads[i].sysmem);
}
- heap_free(deferred->resources);
+ heap_free(deferred->uploads);
+
+ for (i = 0; i < deferred->command_list_count; ++i)
+ wined3d_command_list_decref(deferred->command_lists[i]);
+ heap_free(deferred->command_lists);
wined3d_state_destroy(deferred->c.state);
heap_free(deferred->data);
--
2.30.2
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