[PATCH vkd3d v2 1/2] vkd3d-shader: Normalize descriptor declaration registers to SM5.1.

Conor McCarthy cmccarthy at codeweavers.com
Wed Jul 7 23:53:39 CDT 2021


Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 libs/vkd3d-shader/dxbc.c  | 28 +++++++++++++++++++++-------
 libs/vkd3d-shader/trace.c | 13 +++++++++----
 2 files changed, 30 insertions(+), 11 deletions(-)

diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 4bc62014..b81ac976 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -637,8 +637,8 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins,
 static void shader_sm4_set_descriptor_register_range(struct vkd3d_sm4_data *priv,
         struct vkd3d_shader_register *reg, struct vkd3d_shader_register_range *range)
 {
-    range->first = reg->idx[shader_is_sm_5_1(priv) ? 1 : 0].offset;
-    range->last = reg->idx[shader_is_sm_5_1(priv) ? 2 : 0].offset;
+    range->first = reg->idx[1].offset;
+    range->last = reg->idx[shader_is_sm_5_1(priv) ? 2 : 1].offset;
     if (range->last < range->first)
     {
         FIXME("Invalid register range [%u:%u].\n", range->first, range->last);
@@ -1516,6 +1516,21 @@ static bool shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **p
     return true;
 }
 
+static bool sm4_register_is_descriptor(enum vkd3d_sm4_register_type register_type)
+{
+    switch (register_type)
+    {
+        case VKD3D_SM4_RT_SAMPLER:
+        case VKD3D_SM4_RT_RESOURCE:
+        case VKD3D_SM4_RT_CONSTBUFFER:
+        case VKD3D_SM5_RT_UAV:
+            return true;
+
+        default:
+            return false;
+    }
+}
+
 static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
         enum vkd3d_data_type data_type, struct vkd3d_shader_register *param,
         enum vkd3d_shader_src_modifier *modifier)
@@ -1667,13 +1682,12 @@ static bool shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr
                 break;
         }
     }
-    else if (register_type == VKD3D_SM4_RT_CONSTBUFFER && order == 2)
+    else if (!shader_is_sm_5_1(priv) && sm4_register_is_descriptor(register_type))
     {
-        /* SM5.1 places the buffer offset in idx[2]; earlier versions place it
-         * in idx[1]. Normalize to SM5.1. */
+        /* SM5.1 places a symbol identifier in idx[0] and moves
+         * other values up one slot. Normalize to SM5.1. */
         param->idx[2] = param->idx[1];
-        param->idx[1].rel_addr = NULL;
-        param->idx[1].offset = 0;
+        param->idx[1] = param->idx[0];
     }
 
     map_register(priv, param);
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 2d16714b..79a60897 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -766,6 +766,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
 {
     struct vkd3d_string_buffer *buffer = &compiler->buffer;
     unsigned int offset = reg->idx[0].offset;
+    bool is_descriptor = false;
 
     static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
     static const char * const misctype_reg_names[] = {"vPos", "vFace"};
@@ -847,6 +848,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
 
         case VKD3DSPR_SAMPLER:
             shader_addline(buffer, "s");
+            is_descriptor = true;
             break;
 
         case VKD3DSPR_MISCTYPE:
@@ -871,6 +873,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
 
         case VKD3DSPR_CONSTBUFFER:
             shader_addline(buffer, "cb");
+            is_descriptor = true;
             break;
 
         case VKD3DSPR_IMMCONSTBUFFER:
@@ -891,10 +894,12 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
 
         case VKD3DSPR_RESOURCE:
             shader_addline(buffer, "t");
+            is_descriptor = true;
             break;
 
         case VKD3DSPR_UAV:
             shader_addline(buffer, "u");
+            is_descriptor = true;
             break;
 
         case VKD3DSPR_OUTPOINTID:
@@ -1057,11 +1062,11 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
                 vkd3d_string_buffer_printf(buffer, "%u%s", offset, compiler->colours.reset);
             }
 
-            /* For CBs in sm < 5.1 we move the buffer offset from idx[1] to idx[2]
-             * to normalise it with 5.1.
-             * Here we should ignore it if it's a CB in sm < 5.1. */
+            /* For descriptors in sm < 5.1 we move the reg->idx values up one slot
+             * to normalise with 5.1.
+             * Here we should ignore it if it's a descriptor in sm < 5.1. */
             if (reg->idx[1].offset != ~0u &&
-                    (reg->type != VKD3DSPR_CONSTBUFFER || shader_ver_ge(&compiler->shader_version, 5, 1)))
+                    (!is_descriptor || shader_ver_ge(&compiler->shader_version, 5, 1)))
                 shader_print_subscript(compiler, reg->idx[1].offset, reg->idx[1].rel_addr);
 
             if (reg->idx[2].offset != ~0u)
-- 
2.31.1




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