[PATCH v2 2/4] d2d1/tests: Add initial tests for d2d effect.

Ziqing Hui zhui at codeweavers.com
Thu Jul 8 05:11:58 CDT 2021


Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
---

v2: * Remove a include.
    * Don't check return value of QueryInterface(&IID_ID2D1DeviceContext).

 dlls/d2d1/tests/d2d1.c | 51 ++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 51 insertions(+)

diff --git a/dlls/d2d1/tests/d2d1.c b/dlls/d2d1/tests/d2d1.c
index e60128b38f2..8b02608a5ef 100644
--- a/dlls/d2d1/tests/d2d1.c
+++ b/dlls/d2d1/tests/d2d1.c
@@ -9678,6 +9678,56 @@ static void test_mt_factory(BOOL d3d11)
     ID2D1Factory_Release(factory);
 }
 
+static void test_effect(BOOL d3d11)
+{
+    ID2D1Image *image_a = NULL, *image_b = NULL;
+    ID2D1DeviceContext *context = NULL;
+    ID2D1Factory1 *factory = NULL;
+    struct d2d1_test_context ctx;
+    ID2D1Effect *effect = NULL;
+    HRESULT hr;
+
+    if (!init_test_context(&ctx, d3d11))
+        return;
+
+    if (FAILED(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory1, NULL, (void **)&factory)))
+    {
+        win_skip("ID2D1Factory1 is not supported.\n");
+        goto end;
+    }
+
+    hr = ID2D1RenderTarget_QueryInterface(ctx.rt, &IID_ID2D1DeviceContext, (void **)&context);
+    ok(hr == S_OK, "Failed to get device context interface, hr %#x.\n", hr);
+
+    hr = ID2D1DeviceContext_CreateEffect(context, &CLSID_D2D12DAffineTransform, &effect);
+    ok(hr == S_OK, "Failed to create effect, hr %#x.\n", hr);
+    if (hr != S_OK)
+        goto end;
+
+    hr = ID2D1Effect_QueryInterface(effect, &IID_ID2D1Image, (void **)&image_a);
+    todo_wine
+    ok(hr == S_OK, "Failed to get image interface, hr %#x.\n", hr);
+    if (hr != S_OK)
+        goto end;
+
+    ID2D1Effect_GetOutput(effect, &image_b);
+    todo_wine
+    ok(image_a == image_b, "Image interface mismatch.\n");
+
+end:
+    if (image_b)
+        ID2D1Image_Release(image_b);
+    if (image_a)
+        ID2D1Image_Release(image_a);
+    if (context)
+        ID2D1DeviceContext_Release(context);
+    if (effect)
+        ID2D1Effect_Release(effect);
+    if (factory)
+        ID2D1Factory1_Release(factory);
+    release_test_context(&ctx);
+}
+
 START_TEST(d2d1)
 {
     HMODULE d2d1_dll = GetModuleHandleA("d2d1.dll");
@@ -9739,6 +9789,7 @@ START_TEST(d2d1)
     queue_d3d10_test(test_colour_space);
     queue_test(test_geometry_group);
     queue_test(test_mt_factory);
+    queue_test(test_effect);
 
     run_queued_tests();
 }
-- 
2.25.1




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