[PATCH vkd3d 1/5] vkd3d-shader: Find bindings for descriptor arrays.
Conor McCarthy
cmccarthy at codeweavers.com
Fri Jul 9 00:46:49 CDT 2021
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 51 +++++++++++++++++++++++++++------------
tests/d3d12.c | 1 +
2 files changed, 36 insertions(+), 16 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index bd231124..61f0d903 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2460,15 +2460,28 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_dxbc_compiler_error(struct vkd3d_dxbc_
compiler->failed = true;
}
+#define RANGE_STRING_SIZE 24
+
+static void register_range_format_string(char range_str[RANGE_STRING_SIZE],
+ const struct vkd3d_shader_register_range *range)
+{
+ if (range->last != ~0u)
+ sprintf(range_str, "[%u:%u]", range->first, range->last);
+ else
+ sprintf(range_str, "[%u:*]", range->first);
+}
+
static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding(
struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg,
const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
- bool is_uav_counter)
+ bool is_uav_counter, unsigned int *binding_base_idx)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
+ unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
enum vkd3d_shader_descriptor_type descriptor_type;
enum vkd3d_shader_binding_flag resource_type_flag;
struct vkd3d_shader_descriptor_binding binding;
+ char range_str[RANGE_STRING_SIZE];
unsigned int i;
if (reg->type == VKD3DSPR_CONSTBUFFER)
@@ -2519,6 +2532,7 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
range->first, range->space, current->binding.count);
}
+ *binding_base_idx = current->register_index;
return current->binding;
}
if (shader_interface->uav_counter_count)
@@ -2541,31 +2555,26 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
continue;
if (current->type != descriptor_type || current->register_space != range->space
- || current->register_index != range->first)
+ || current->register_index > range->first
+ || current->binding.count <= register_last - current->register_index)
continue;
- if (current->binding.count != 1)
- {
- FIXME("Descriptor arrays are not supported.\n");
- vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
- "Descriptor binding for type %#x, space %u, register %u, "
- "shader type %#x has unsupported ‘count’ %u.",
- descriptor_type, range->space, range->first, compiler->shader_type, current->binding.count);
- }
-
+ *binding_base_idx = current->register_index;
return current->binding;
}
if (shader_interface->binding_count)
{
- FIXME("Could not find binding for type %#x, space %u, register %u, shader type %#x.\n",
- descriptor_type, range->space, range->first, compiler->shader_type);
+ register_range_format_string(range_str, range);
+ FIXME("Could not find descriptor binding for type %#x, space %u, registers %s, shader type %#x.\n",
+ descriptor_type, range->space, range_str, compiler->shader_type);
vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_BINDING_NOT_FOUND,
- "Could not find descriptor binding for type %#x, space %u, register %u, shader type %#x.",
- descriptor_type, range->space, range->first, compiler->shader_type);
+ "Could not find descriptor binding for type %#x, space %u, registers %s, shader type %#x.",
+ descriptor_type, range->space, range_str, compiler->shader_type);
}
}
done:
+ *binding_base_idx = range->first;
binding.set = 0;
binding.count = 1;
binding.binding = compiler->binding_idx++;
@@ -2586,8 +2595,18 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxb
enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
{
struct vkd3d_shader_descriptor_binding binding;
+ unsigned int binding_base_idx;
- binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range, resource_type, is_uav_counter);
+ binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range,
+ resource_type, is_uav_counter, &binding_base_idx);
+ if (binding_base_idx != range->first)
+ {
+ FIXME("Descriptor arrays are not supported.\n");
+ vkd3d_dxbc_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING,
+ "Descriptor binding for type %#x, space %u, register %u, "
+ "shader type %#x has unsupported base index %u.",
+ reg->type, range->space, range->first, compiler->shader_type, binding_base_idx);
+ }
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding);
}
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 4397c063..424a57cf 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -33996,6 +33996,7 @@ static void test_resource_arrays(void)
get_cpu_descriptor_handle(&context, heap, ARRAY_SIZE(input_buffers) + i));
}
+ todo
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_code, sizeof(cs_code)));
if (!context.pipeline_state)
--
2.31.1
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