[PATCH v2 2/4] d2d1/tests: Add initial tests for d2d effect.
hverbeet at gmail.com
Fri Jul 9 09:59:11 CDT 2021
On Thu, 8 Jul 2021 at 12:12, Ziqing Hui <zhui at codeweavers.com> wrote:
> + hr = ID2D1DeviceContext_CreateEffect(context, &CLSID_D2D12DAffineTransform, &effect);
> + ok(hr == S_OK, "Failed to create effect, hr %#x.\n", hr);
> + if (hr != S_OK)
> + goto end;
If "hr != S_OK", the test would fail, so there's no need to handle that.
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