[PATCH vkd3d 3/5] vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.

Conor McCarthy cmccarthy at codeweavers.com
Fri Jul 9 10:31:36 CDT 2021


Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 libs/vkd3d-shader/trace.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 0173075f..c21cb3e2 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -368,6 +368,8 @@ static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, ui
         {VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
         {VKD3DSGF_ENABLE_MINIMUM_PRECISION,          "enableMinimumPrecision"},
         {VKD3DSGF_SKIP_OPTIMIZATION,                 "skipOptimization"},
+        {VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS, "enableDoublePrecisionFloatOps"},
+        {VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS,     "enable11_1DoubleExtensions"},
     };
 
     for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
-- 
2.31.1




More information about the wine-devel mailing list