[PATCH vkd3d 3/5] vkd3d-shader: Trace DXBC global flags for double-precision floating point ops and extensions.
Conor McCarthy
cmccarthy at codeweavers.com
Fri Jul 9 10:31:36 CDT 2021
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/trace.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 0173075f..c21cb3e2 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -368,6 +368,8 @@ static void shader_dump_global_flags(struct vkd3d_d3d_asm_compiler *compiler, ui
{VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS, "enableRawAndStructuredBuffers"},
{VKD3DSGF_ENABLE_MINIMUM_PRECISION, "enableMinimumPrecision"},
{VKD3DSGF_SKIP_OPTIMIZATION, "skipOptimization"},
+ {VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS, "enableDoublePrecisionFloatOps"},
+ {VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS, "enable11_1DoubleExtensions"},
};
for (i = 0; i < ARRAY_SIZE(global_flag_info); ++i)
--
2.31.1
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