[PATCH vkd3d 4/5] vkd3d-shader: Add shader component type double.

Conor McCarthy cmccarthy at codeweavers.com
Fri Jul 9 10:31:37 CDT 2021


Based on a vkd3d-proton patch by Joshua Ashton.

Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 include/vkd3d_shader.h                   | 2 ++
 libs/vkd3d-shader/spirv.c                | 2 ++
 libs/vkd3d-shader/vkd3d_shader_private.h | 4 ++++
 3 files changed, 8 insertions(+)

diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 4593fcec..d9135503 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -1180,6 +1180,8 @@ enum vkd3d_shader_component_type
     VKD3D_SHADER_COMPONENT_FLOAT    = 0x3,
     /** Boolean. */
     VKD3D_SHADER_COMPONENT_BOOL     = 0x4,
+    /** 64-bit IEEE floating-point. */
+    VKD3D_SHADER_COMPONENT_DOUBLE   = 0x5,
 
     VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
 };
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 60acd5d7..ee09c223 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -1715,6 +1715,8 @@ static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
             case VKD3D_SHADER_COMPONENT_BOOL:
                 return vkd3d_spirv_get_op_type_bool(builder);
                 break;
+            case VKD3D_SHADER_COMPONENT_DOUBLE:
+                return vkd3d_spirv_get_op_type_float(builder, 64);
             default:
                 FIXME("Unhandled component type %#x.\n", component_type);
                 return 0;
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 9c5771b4..23d8f07b 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -978,6 +978,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
             return VKD3D_SHADER_COMPONENT_UINT;
         case VKD3D_DATA_INT:
             return VKD3D_SHADER_COMPONENT_INT;
+        case VKD3D_DATA_DOUBLE:
+            return VKD3D_SHADER_COMPONENT_DOUBLE;
         default:
             FIXME("Unhandled data type %#x.\n", data_type);
             return VKD3D_SHADER_COMPONENT_UINT;
@@ -995,6 +997,8 @@ static inline enum vkd3d_data_type vkd3d_data_type_from_component_type(
             return VKD3D_DATA_UINT;
         case VKD3D_SHADER_COMPONENT_INT:
             return VKD3D_DATA_INT;
+        case VKD3D_SHADER_COMPONENT_DOUBLE:
+            return VKD3D_DATA_DOUBLE;
         default:
             FIXME("Unhandled component type %#x.\n", component_type);
             return VKD3D_DATA_FLOAT;
-- 
2.31.1




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