[PATCH vkd3d] build: Make the default symbol visibility "hidden".

Zebediah Figura (she/her) zfigura at codeweavers.com
Sat Jul 10 16:02:45 CDT 2021


On 9/14/20 10:47 AM, Henri Verbeet wrote:
> On Sat, 12 Sep 2020 at 21:26, Zebediah Figura <zfigura at codeweavers.com> wrote:
>>
>> We tag far fewer symbols this way.
>>
> Using -fvisibility=hidden seems fine, but I'm not sure that's a
> compelling reason to switch. It's been a while, but IIRC we chose the
> current scheme to be consistent with Wine, and wined3d in particular.
> 

At the time I was willing to leave this alone, but every time since that 
I try to shuffle functions around or add internal helpers, I find myself 
missing this patch, and I'd like to argue for it a second time.

As far as I see it, the choice of default-hidden or default-visible 
makes the most sense as determined by comparing the number of visible 
symbols with the number of hidden symbols, and using whichever is lesser.

In the case of Wine, quite often there are at least as many visible 
symbols as hidden ones, either because most visible functions are stubs 
(or have relatively simple implementations) or because visible functions 
are sufficient as internal helpers such that we don't need to write our 
own. ntdll, kernelbase, rpcrt4, msvcrt, and most stub-only DLLs are good 
examples of this.

On the other hand, that's not true of all Wine modules, and wined3d is a 
good example of one that would benefit from default-visible—it has 290 
exported symbols and 470 internal ones. And in general internal symbols 
are likely to see a lot more churn than exported ones, even in the case 
of wined3d where the external interface isn't stable.

And in the case of vkd3d, we're dealing with a library with well-defined 
and implemented entry points, and a lot of internal complexity. And as a 
result we currently have 188 internal symbols and 52 external ones (or, 
well, in the part of my worktree I measured we do), which is a far more 
significant disparity than anything currently in Wine. And because COM 
is integrated into vkd3d, we don't need wined3d's billion 
vkd3d_device_set_* entry points either.

I don't necessarily want to argue that we should change the default for 
wined3d—consistency with the rest of wine is nice after all—but I think 
that vkd3d is different enough from wine as a whole that it makes sense 
to treat it differently.

(I could also see an argument for switching to default-visible in Wine. 
In particular it might be reasonable to fold the ubiquitous "WINAPI 
DECLSPEC_HOTPATCH" into a single annotation in Wine, and then adding the 
visibility attribute into that, so that we essentially get visibility 
annotations for free. Food for thought.)



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