[PATCH vkd3d] build: Make the default symbol visibility "hidden".

Zebediah Figura (she/her) zfigura at codeweavers.com
Mon Jul 12 14:15:56 CDT 2021

On 7/12/21 6:43 AM, Henri Verbeet wrote:
> On Sat, 10 Jul 2021 at 23:02, Zebediah Figura (she/her)
> <zfigura at codeweavers.com> wrote:
>> On 9/14/20 10:47 AM, Henri Verbeet wrote:
>>> On Sat, 12 Sep 2020 at 21:26, Zebediah Figura <zfigura at codeweavers.com> wrote:
>>>> We tag far fewer symbols this way.
>>> Using -fvisibility=hidden seems fine, but I'm not sure that's a
>>> compelling reason to switch. It's been a while, but IIRC we chose the
>>> current scheme to be consistent with Wine, and wined3d in particular.
>> At the time I was willing to leave this alone, but every time since that
>> I try to shuffle functions around or add internal helpers, I find myself
>> missing this patch, and I'd like to argue for it a second time.
> Personally, adding DECLSPEC_HIDDEN has never particularly bothered me,
> but in this particular case, if it bothers you that's probably
> sufficient reason. I would be curious about opinions from Matteo and
> Conor in particular as well though.

To be fair it's not a huge annoyance, certainly not enough to justify 
several paragraphs....

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