[PATCH] wined3d: Recursively acquire queued command lists in wined3d_cs_acquire_command_list().

Zebediah Figura zfigura at codeweavers.com
Mon Jul 12 21:04:04 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/cs.c              | 3 +++
 dlls/wined3d/wined3d_private.h | 3 ++-
 2 files changed, 5 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 3593e5bfb48..6e4517d6ec8 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2403,6 +2403,9 @@ static void wined3d_cs_acquire_command_list(struct wined3d_device_context *conte
 
     for (i = 0; i < list->resource_count; ++i)
         wined3d_resource_acquire(list->resources[i]);
+
+    for (i = 0; i < list->command_list_count; ++i)
+        wined3d_cs_acquire_command_list(context, list->command_lists[i]);
 }
 
 static void wined3d_cs_exec_preload_resource(struct wined3d_cs *cs, const void *data)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 36fdf56a73c..952c10d6a71 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4120,7 +4120,8 @@ static inline void wined3d_resource_acquire(struct wined3d_resource *resource)
 
 static inline void wined3d_resource_release(struct wined3d_resource *resource)
 {
-    InterlockedDecrement(&resource->access_count);
+    LONG refcount = InterlockedDecrement(&resource->access_count);
+    assert(refcount >= 0);
 }
 
 static inline HRESULT wined3d_resource_get_sub_resource_desc(struct wined3d_resource *resource,
-- 
2.30.2




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