[PATCH vkd3d 5/5] vkd3d-shader: Implement DEQ instruction.

Conor McCarthy cmccarthy at codeweavers.com
Wed Jul 14 08:27:33 CDT 2021


July 14, 2021 5:38 PM, "Henri Verbeet" <hverbeet at gmail.com> wrote:

>> Swizzle is always expressed in 32-bit chunks so no changes are required there.
> 
> Sure, but I'm wondering if for consistency it would perhaps be a good
> thing to express swizzles in terms of the register's data type in our
> internal IR, like we do for write masks.

I think it would add extra lines of code without simplifying anything elsewhere. Converting write masks in the front end solves back end component count problems, which more than makes up for a few conversions in the back end, but there are no problems with swizzles.



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