[PATCH 1/3] include: Add D2D13DPerspectiveTransform definitions.

Ziqing Hui zhui at codeweavers.com
Wed Jul 21 05:02:30 CDT 2021


Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
---
 include/d2d1effects.idl | 26 +++++++++++++++++++++++++-
 1 file changed, 25 insertions(+), 1 deletion(-)

diff --git a/include/d2d1effects.idl b/include/d2d1effects.idl
index ee1dbe94728..5dde46cbb6a 100644
--- a/include/d2d1effects.idl
+++ b/include/d2d1effects.idl
@@ -16,7 +16,8 @@
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-cpp_quote("DEFINE_GUID(CLSID_D2D12DAffineTransform, 0x6aa97485,0x6354,0x4cfc,0x90,0x8c,0xe4,0xa7,0x4f,0x62,0xc9,0x6c);")
+cpp_quote("DEFINE_GUID(CLSID_D2D12DAffineTransform,      0x6aa97485,0x6354,0x4cfc,0x90,0x8c,0xe4,0xa7,0x4f,0x62,0xc9,0x6c);")
+cpp_quote("DEFINE_GUID(CLSID_D2D13DPerspectiveTransform, 0xc2844d0b,0x3d86,0x46e7,0x85,0xba,0x52,0x6c,0x92,0x40,0xf3,0xfb);")
 
 typedef enum D2D1_BORDER_MODE
 {
@@ -44,3 +45,26 @@ typedef enum D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE
     D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 0x5,
     D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
 } D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE;
+
+typedef enum D2D1_3DPERSPECTIVETRANSFORM_PROP
+{
+    D2D1_3DPERSPECTIVETRANSFORM_PROP_INTERPOLATION_MODE = 0x0,
+    D2D1_3DPERSPECTIVETRANSFORM_PROP_BORDER_MODE = 0x1,
+    D2D1_3DPERSPECTIVETRANSFORM_PROP_DEPTH = 0x2,
+    D2D1_3DPERSPECTIVETRANSFORM_PROP_PERSPECTIVE_ORIGIN = 0x3,
+    D2D1_3DPERSPECTIVETRANSFORM_PROP_LOCAL_OFFSET = 0x4,
+    D2D1_3DPERSPECTIVETRANSFORM_PROP_GLOBAL_OFFSET = 0x5,
+    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION_ORIGIN = 0x6,
+    D2D1_3DPERSPECTIVETRANSFORM_PROP_ROTATION = 0x7,
+    D2D1_3DPERSPECTIVETRANSFORM_PROP_FORCE_DWORD = 0xffffffff
+} D2D1_3DPERSPECTIVETRANSFORM_PROP;
+
+typedef enum D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE
+{
+    D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0x0,
+    D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_LINEAR = 0x1,
+    D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_CUBIC = 0x2,
+    D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 0x3,
+    D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_ANISOTROPIC = 0x4,
+    D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
+} D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE;
-- 
2.25.1




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