[PATCH] dinput: Use SUCCEEDED instead of !FAILED
Michael Stefaniuc
mstefani at winehq.org
Wed Jul 21 17:30:14 CDT 2021
Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
dlls/dinput/ansi.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/dinput/ansi.c b/dlls/dinput/ansi.c
index 390b2f56581..cbc9dbc9733 100644
--- a/dlls/dinput/ansi.c
+++ b/dlls/dinput/ansi.c
@@ -174,7 +174,7 @@ static HRESULT diactionformat_atow( const DIACTIONFORMATA *in, DIACTIONFORMATW *
out->dwDataSize = in->dwDataSize;
out->dwNumActions = in->dwNumActions;
- for (i = 0; i < out->dwNumActions && !FAILED(hr); ++i)
+ for (i = 0; i < out->dwNumActions && SUCCEEDED(hr); ++i)
{
out->rgoAction[i].uAppData = in->rgoAction[i].uAppData;
out->rgoAction[i].dwSemantic = in->rgoAction[i].dwSemantic;
--
2.31.1
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