[PATCH] dinput: Use SUCCEEDED instead of !FAILED

Michael Stefaniuc mstefani at winehq.org
Wed Jul 21 17:30:14 CDT 2021


Signed-off-by: Michael Stefaniuc <mstefani at winehq.org>
---
 dlls/dinput/ansi.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/dinput/ansi.c b/dlls/dinput/ansi.c
index 390b2f56581..cbc9dbc9733 100644
--- a/dlls/dinput/ansi.c
+++ b/dlls/dinput/ansi.c
@@ -174,7 +174,7 @@ static HRESULT diactionformat_atow( const DIACTIONFORMATA *in, DIACTIONFORMATW *
     out->dwDataSize = in->dwDataSize;
     out->dwNumActions = in->dwNumActions;
 
-    for (i = 0; i < out->dwNumActions && !FAILED(hr); ++i)
+    for (i = 0; i < out->dwNumActions && SUCCEEDED(hr); ++i)
     {
         out->rgoAction[i].uAppData = in->rgoAction[i].uAppData;
         out->rgoAction[i].dwSemantic = in->rgoAction[i].dwSemantic;
-- 
2.31.1




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