[PATCH vkd3d v2 1/6] vkd3d-shader: Find bindings for descriptor arrays.

Henri Verbeet hverbeet at gmail.com
Thu Jul 22 04:12:56 CDT 2021


On Mon, 19 Jul 2021 at 09:22, Conor McCarthy
<conor.mccarthy6 at bigpond.com> wrote:
> @@ -2586,8 +2582,10 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxb
>          enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
>  {
>      struct vkd3d_shader_descriptor_binding binding;
> +    unsigned int binding_base_idx; /* Value not used. */
>
Why introduce the "binding_base_idx" parameter in this patch if we're
going to ignore it?



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