[PATCH 1/6] wined3d: Separate a helper to update Vulkan CBV bindings.
Henri Verbeet
hverbeet at gmail.com
Thu Jul 22 07:49:20 CDT 2021
On Thu, 22 Jul 2021 at 03:46, Zebediah Figura <zfigura at codeweavers.com> wrote:
> +static bool wined3d_context_vk_update_cbv_binding(struct wined3d_context_vk *context_vk,
> + struct wined3d_shader_descriptor_writes_vk *writes, VkDescriptorSet vk_descriptor_set,
> + const struct wined3d_state *state, const struct wined3d_shader_resource_binding *binding)
> +{
> + struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
> + const VkDescriptorBufferInfo *buffer_info;
> + struct wined3d_buffer_vk *buffer_vk;
> + struct wined3d_buffer *buffer;
> +
> + if (!(buffer = state->cb[binding->shader_type][binding->resource_idx].buffer))
> + return wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set, binding->binding_idx,
> + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &device_vk->null_resources_vk.buffer_info, NULL, NULL);
> +
> + buffer_vk = wined3d_buffer_vk(buffer);
> + buffer_info = wined3d_buffer_vk_get_buffer_info(buffer_vk);
> + if (!wined3d_shader_descriptor_writes_vk_add_write(writes, vk_descriptor_set,
> + binding->binding_idx, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, buffer_info, NULL, NULL))
> + return false;
> + wined3d_context_vk_reference_bo(context_vk, &buffer_vk->bo);
> + return true;
> +}
> +
This doesn't actually update "binding" though; the main thing it does
is appending a descriptor write to "writes". Would a name like
"wined3d_shader_descriptor_writes_vk_add_cbv_write()" make sense to
you?
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