[PATCH 2/2] mfmediaengine: Handle B8G8R8X8 format for d3d11 texture output.

Nikolay Sivov nsivov at codeweavers.com
Thu Jul 22 09:46:12 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/mfmediaengine/main.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/mfmediaengine/main.c b/dlls/mfmediaengine/main.c
index a555d0dad99..98504c5e269 100644
--- a/dlls/mfmediaengine/main.c
+++ b/dlls/mfmediaengine/main.c
@@ -2018,6 +2018,7 @@ static void media_engine_update_d3d11_frame_surface(ID3D11DeviceContext *context
     switch (surface_desc.Format)
     {
     case DXGI_FORMAT_B8G8R8A8_UNORM:
+    case DXGI_FORMAT_B8G8R8X8_UNORM:
         surface_desc.Width *= 4;
         break;
     default:
-- 
2.30.2




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