[PATCH vkd3d 1/2] vkd3d-shader: Emit negation modifier for double-precision float registers.

Conor McCarthy cmccarthy at codeweavers.com
Fri Jul 23 00:32:21 CDT 2021


Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 33e664cf..511f0c34 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3393,7 +3393,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_neg(struct vkd3d_dxbc_compiler *compile
     uint32_t type_id;
 
     type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
-    if (reg->data_type == VKD3D_DATA_FLOAT)
+    if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
         return vkd3d_spirv_build_op_fnegate(builder, type_id, val_id);
     else if (reg->data_type == VKD3D_DATA_INT)
         return vkd3d_spirv_build_op_snegate(builder, type_id, val_id);
-- 
2.32.0




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