[PATCH vkd3d 3/6] vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.

Conor McCarthy cmccarthy at codeweavers.com
Tue Jul 27 08:39:59 CDT 2021


Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 584f7c1a..2ea70463 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2433,6 +2433,9 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_
     unsigned int reg_idx = cb->range.first;
     unsigned int i;
 
+    if (cb->range.first != cb->range.last)
+        return NULL;
+
     for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
     {
         struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i];
-- 
2.32.0




More information about the wine-devel mailing list