[PATCH vkd3d 3/6] vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
Conor McCarthy
cmccarthy at codeweavers.com
Tue Jul 27 08:39:59 CDT 2021
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 584f7c1a..2ea70463 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2433,6 +2433,9 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_
unsigned int reg_idx = cb->range.first;
unsigned int i;
+ if (cb->range.first != cb->range.last)
+ return NULL;
+
for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i];
--
2.32.0
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