[PATCH vkd3d 3/5] vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_ranges1().
Zebediah Figura
zfigura at codeweavers.com
Tue Jul 27 16:06:47 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 32 +++++++++++---------------------
1 file changed, 11 insertions(+), 21 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 5795cc8a..071b7eac 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -2998,7 +2998,7 @@ static void shader_write_descriptor_ranges(struct vkd3d_bytecode_buffer *buffer,
}
}
-static int shader_write_descriptor_ranges1(struct root_signature_writer_context *context,
+static void shader_write_descriptor_ranges1(struct vkd3d_bytecode_buffer *buffer,
const struct vkd3d_shader_root_descriptor_table1 *table)
{
const struct vkd3d_shader_descriptor_range1 *ranges = table->descriptor_ranges;
@@ -3006,26 +3006,13 @@ static int shader_write_descriptor_ranges1(struct root_signature_writer_context
for (i = 0; i < table->descriptor_range_count; ++i)
{
- if (!write_dword(context, ranges[i].range_type))
- goto fail;
- if (!write_dword(context, ranges[i].descriptor_count))
- goto fail;
- if (!write_dword(context, ranges[i].base_shader_register))
- goto fail;
- if (!write_dword(context, ranges[i].register_space))
- goto fail;
- if (!write_dword(context, ranges[i].flags))
- goto fail;
- if (!write_dword(context, ranges[i].descriptor_table_offset))
- goto fail;
+ put_u32(buffer, ranges[i].range_type);
+ put_u32(buffer, ranges[i].descriptor_count);
+ put_u32(buffer, ranges[i].base_shader_register);
+ put_u32(buffer, ranges[i].register_space);
+ put_u32(buffer, ranges[i].flags);
+ put_u32(buffer, ranges[i].descriptor_table_offset);
}
-
- return VKD3D_OK;
-
-fail:
- vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
- "Out of memory while writing root signature descriptor ranges.");
- return VKD3D_ERROR_OUT_OF_MEMORY;
}
static int shader_write_descriptor_table(struct root_signature_writer_context *context,
@@ -3050,12 +3037,15 @@ fail:
static int shader_write_descriptor_table1(struct root_signature_writer_context *context,
const struct vkd3d_shader_root_descriptor_table1 *table)
{
+ struct vkd3d_bytecode_buffer *buffer = &context->buffer;
+
if (!write_dword(context, table->descriptor_range_count))
goto fail;
if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */
goto fail;
- return shader_write_descriptor_ranges1(context, table);
+ shader_write_descriptor_ranges1(buffer, table);
+ return VKD3D_OK;
fail:
vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY,
--
2.32.0
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