[PATCH vkd3d 1/6] vkd3d: Pass vkd3d_pipeline_bind_point values to update_descriptors() calls.
Chip Davis
cdavis at codeweavers.com
Tue Jul 27 22:45:54 CDT 2021
Signed-off-by: Chip Davis <cdavis at codeweavers.com>
---
libs/vkd3d/command.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 93c519a..bc502c0 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -2933,7 +2933,7 @@ static bool d3d12_command_list_update_compute_state(struct d3d12_command_list *l
if (!d3d12_command_list_update_compute_pipeline(list))
return false;
- d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_COMPUTE);
+ d3d12_command_list_update_descriptors(list, VKD3D_PIPELINE_BIND_POINT_COMPUTE);
return true;
}
@@ -2950,7 +2950,7 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list
if (!d3d12_command_list_update_current_framebuffer(list))
return false;
- d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_GRAPHICS);
+ d3d12_command_list_update_descriptors(list, VKD3D_PIPELINE_BIND_POINT_GRAPHICS);
if (list->current_render_pass != VK_NULL_HANDLE)
return true;
--
2.31.1
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