[PATCH] wined3d: Do not request device local memory if we also want it to be host visible.
Jan Sikorski
jsikorski at codeweavers.com
Thu Jul 29 06:52:26 CDT 2021
Some implementations do not support this combination.
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/wined3d/buffer.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 4c5e2054fe0..4420885b15f 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1410,12 +1410,12 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
FIXME("Ignoring some bind flags %#x.\n", bind_flags);
memory_type = 0;
- if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
- memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_R)
memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
else if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_W)
memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ else if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
+ memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (!(wined3d_context_vk_create_bo(context_vk, resource->size, usage, memory_type, &buffer_vk->bo)))
{
--
2.30.2
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