[PATCH] wined3d: Mark the dcl_stream shader instruction as implemented.

Henri Verbeet hverbeet at gmail.com
Thu Jul 29 09:23:49 CDT 2021


On Tue, 27 Jul 2021 at 19:04, Zebediah Figura <zfigura at codeweavers.com> wrote:
> @@ -11284,7 +11284,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
>      /* WINED3DSIH_DCL_RESOURCE_RAW                 */ shader_glsl_nop,
>      /* WINED3DSIH_DCL_RESOURCE_STRUCTURED          */ shader_glsl_nop,
>      /* WINED3DSIH_DCL_SAMPLER                      */ shader_glsl_nop,
> -    /* WINED3DSIH_DCL_STREAM                       */ NULL,
> +    /* WINED3DSIH_DCL_STREAM                       */ shader_glsl_nop,
>      /* WINED3DSIH_DCL_TEMPS                        */ shader_glsl_nop,
>      /* WINED3DSIH_DCL_TESSELLATOR_DOMAIN           */ shader_glsl_nop,
>      /* WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE */ shader_glsl_nop,

In the vkd3d-shader SPIR-V backend, we print a FIXME for stream
indices other than 0. That seems appropriate here as well, since we
make no attempt to handle those.



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