[PATCH] wined3d: Do not request device local memory if we also want it to be host visible.
Henri Verbeet
hverbeet at gmail.com
Thu Jul 29 09:24:12 CDT 2021
On Thu, 29 Jul 2021 at 13:52, Jan Sikorski <jsikorski at codeweavers.com> wrote:
> @@ -1410,12 +1410,12 @@ static BOOL wined3d_buffer_vk_create_buffer_object(struct wined3d_buffer_vk *buf
> FIXME("Ignoring some bind flags %#x.\n", bind_flags);
>
> memory_type = 0;
> - if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
> - memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
> if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_R)
> memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
> else if (resource->access & WINED3D_RESOURCE_ACCESS_MAP_W)
> memory_type |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
> + else if (!(resource->usage & WINED3DUSAGE_DYNAMIC))
> + memory_type |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
>
If I understand correctly, we'd get here for DEFAULT resources with
CPU read/write access. I wonder if there would be any advantage in
using DEVICE_LOCAL | HOST_VISIBLE on GPUs that do in fact support that
memory type, perhaps using a scheme similar to vkd3d's
vkd3d_select_memory_type().
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