[PATCH vkd3d 4/5] vkd3d-shader: Emit saturate modifier for double-precision float registers.
Conor McCarthy
cmccarthy at codeweavers.com
Fri Jul 30 08:27:23 CDT 2021
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 22 +++++++++++++++++++---
1 file changed, 19 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index c18f6944..be7330e6 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -2786,6 +2786,14 @@ static uint32_t vkd3d_dxbc_compiler_get_constant_float_vector(struct vkd3d_dxbc_
component_count, (const uint32_t *)values);
}
+static uint32_t vkd3d_dxbc_compiler_get_constant_double_vector(struct vkd3d_dxbc_compiler *compiler,
+ double value, unsigned int component_count)
+{
+ const double values[] = {value, value};
+ return vkd3d_dxbc_compiler_get_constant64(compiler, VKD3D_SHADER_COMPONENT_DOUBLE,
+ component_count, (const uint64_t *)values);
+}
+
static uint32_t vkd3d_dxbc_compiler_get_type_id_for_reg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask)
{
@@ -3763,11 +3771,19 @@ static uint32_t vkd3d_dxbc_compiler_emit_sat(struct vkd3d_dxbc_compiler *compile
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, zero_id, one_id;
- zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
- one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
+ if (reg->data_type == VKD3D_DATA_DOUBLE)
+ {
+ zero_id = vkd3d_dxbc_compiler_get_constant_double_vector(compiler, 0.0, component_count);
+ one_id = vkd3d_dxbc_compiler_get_constant_double_vector(compiler, 1.0, component_count);
+ }
+ else
+ {
+ zero_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
+ one_id = vkd3d_dxbc_compiler_get_constant_float_vector(compiler, 1.0f, component_count);
+ }
type_id = vkd3d_dxbc_compiler_get_type_id_for_reg(compiler, reg, write_mask);
- if (reg->data_type == VKD3D_DATA_FLOAT)
+ if (reg->data_type == VKD3D_DATA_FLOAT || reg->data_type == VKD3D_DATA_DOUBLE)
return vkd3d_spirv_build_op_glsl_std450_nclamp(builder, type_id, val_id, zero_id, one_id);
FIXME("Unhandled data type %#x.\n", reg->data_type);
--
2.32.0
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