[PATCH 5/7] wined3d: Avoid Y correction on dFdy when using FBO ORM.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jun 1 11:54:19 CDT 2021
Previous message (by thread):
[PATCH 2/7] wined3d: Don't consider texture rectangles for buffers.
Next message (by thread):
[PATCH 7/7] wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
Signed-off-by: Henri Verbeet <
hverbeet at codeweavers.com
>
Previous message (by thread):
[PATCH 2/7] wined3d: Don't consider texture rectangles for buffers.
Next message (by thread):
[PATCH 7/7] wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
More information about the wine-devel mailing list