[PATCH v2] dsound: Notify DSBPN_OFFSETSTOP earlier.
Hiroki Awata
castaneai at by.black
Thu Jun 3 01:12:23 CDT 2021
Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if CloseHandle is called immediately after IDirectSoundBuffer::Stop.
To solve this problem, IDirectSoundBuffer::Stop will immediately notify the DSBPN_OFFSETSTOP event.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292
Signed-off-by: Hiroki Awata <castaneai at by.black>
---
dlls/dsound/buffer.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/dsound/buffer.c b/dlls/dsound/buffer.c
index fafa6fc6015..8cbcd8f9fc5 100644
--- a/dlls/dsound/buffer.c
+++ b/dlls/dsound/buffer.c
@@ -317,9 +317,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Stop(IDirectSoundBuffer8 *iface)
AcquireSRWLockExclusive(&This->lock);
- if (This->state == STATE_PLAYING)
- This->state = STATE_STOPPING;
- else if (This->state == STATE_STARTING)
+ if (This->state == STATE_PLAYING || This->state == STATE_STARTING)
{
This->state = STATE_STOPPED;
DSOUND_CheckEvent(This, 0, 0);
--
2.27.0
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