[PATCH v2 4/4] ws2_32: Wait for synchronous ioctl completion in server_ioctl_sock().
Zebediah Figura
z.figura12 at gmail.com
Fri Jun 4 16:24:19 CDT 2021
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/ws2_32/socket.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/dlls/ws2_32/socket.c b/dlls/ws2_32/socket.c
index 3c7bfdf6edb..a425905e5af 100644
--- a/dlls/ws2_32/socket.c
+++ b/dlls/ws2_32/socket.c
@@ -3188,6 +3188,10 @@ static DWORD server_ioctl_sock( SOCKET s, DWORD code, LPVOID in_buff, DWORD in_s
if (!((ULONG_PTR)overlapped->hEvent & 1)) cvalue = overlapped;
event = overlapped->hEvent;
}
+ else
+ {
+ if (!(event = get_sync_event())) return GetLastError();
+ }
if (completion)
{
@@ -3198,6 +3202,12 @@ static DWORD server_ioctl_sock( SOCKET s, DWORD code, LPVOID in_buff, DWORD in_s
status = NtDeviceIoControlFile( handle, event, apc, cvalue, piosb, code,
in_buff, in_size, out_buff, out_size );
+ if (status == STATUS_PENDING && !overlapped)
+ {
+ if (WaitForSingleObject( event, INFINITE ) == WAIT_FAILED)
+ return -1;
+ status = piosb->u.Status;
+ }
if (status == STATUS_NOT_SUPPORTED)
{
FIXME("Unsupported ioctl %x (device=%x access=%x func=%x method=%x)\n",
--
2.30.2
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