[PATCH v3] dsound: Notify DSBPN_OFFSETSTOP earlier.

Hiroki Awata castaneai at by.black
Fri Jun 4 22:28:47 CDT 2021


Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if CloseHandle is called immediately after IDirectSoundBuffer::Stop.
To solve this problem, IDirectSoundBuffer::Stop will immediately notify the DSBPN_OFFSETSTOP event.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292
Signed-off-by: Hiroki Awata <castaneai at by.black>
---
v3: removed dead code
---
 dlls/dsound/buffer.c | 7 ++-----
 dlls/dsound/mixer.c  | 6 +-----
 2 files changed, 3 insertions(+), 10 deletions(-)

diff --git a/dlls/dsound/buffer.c b/dlls/dsound/buffer.c
index fafa6fc6015..dc3b54906ce 100644
--- a/dlls/dsound/buffer.c
+++ b/dlls/dsound/buffer.c
@@ -296,8 +296,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Play(IDirectSoundBuffer8 *iface, DW
 	if (This->state == STATE_STOPPED) {
 		This->leadin = TRUE;
 		This->state = STATE_STARTING;
-	} else if (This->state == STATE_STOPPING)
-		This->state = STATE_PLAYING;
+	}
 
 	for (i = 0; i < This->num_filters; i++) {
 		IMediaObject_Discontinuity(This->filters[i].obj, 0);
@@ -317,9 +316,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Stop(IDirectSoundBuffer8 *iface)
 
 	AcquireSRWLockExclusive(&This->lock);
 
-	if (This->state == STATE_PLAYING)
-		This->state = STATE_STOPPING;
-	else if (This->state == STATE_STARTING)
+	if (This->state == STATE_PLAYING || This->state == STATE_STARTING)
 	{
 		This->state = STATE_STOPPED;
 		DSOUND_CheckEvent(This, 0, 0);
diff --git a/dlls/dsound/mixer.c b/dlls/dsound/mixer.c
index a6402b09eff..124d1e4fba1 100644
--- a/dlls/dsound/mixer.c
+++ b/dlls/dsound/mixer.c
@@ -593,11 +593,7 @@ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, float *mix_buff
 		if (dsb->buflen && dsb->state) {
 			TRACE("Checking %p, frames=%d\n", dsb, frames);
 			AcquireSRWLockShared(&dsb->lock);
-			/* if buffer is stopping it is stopped now */
-			if (dsb->state == STATE_STOPPING) {
-				dsb->state = STATE_STOPPED;
-				DSOUND_CheckEvent(dsb, 0, 0);
-			} else if (dsb->state != STATE_STOPPED) {
+			if (dsb->state != STATE_STOPPED) {
 
 				/* if the buffer was starting, it must be playing now */
 				if (dsb->state == STATE_STARTING)
-- 
2.27.0




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