[PATCH] d3d11: Fix freed memory access when releasing device context (Coverity).

Nikolay Sivov nsivov at codeweavers.com
Tue Jun 8 10:08:12 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d11/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d3e49879676..fd2f75327e2 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -521,13 +521,13 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1
 
     if (!refcount)
     {
+        ID3D11Device2_Release(&context->device->ID3D11Device2_iface);
         if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
         {
             wined3d_deferred_context_destroy(context->wined3d_context);
             d3d11_device_context_cleanup(context);
             heap_free(context);
         }
-        ID3D11Device2_Release(&context->device->ID3D11Device2_iface);
     }
 
     return refcount;
-- 
2.30.2




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