[v2 PATCH] d3d11: Fix freed memory access when releasing device context (Coverity).
Nikolay Sivov
nsivov at codeweavers.com
Wed Jun 9 00:57:00 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d11/device.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d3e49879676..56f34c70ea1 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -521,13 +521,14 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1
if (!refcount)
{
+ ID3D11Device2 *device = &context->device->ID3D11Device2_iface;
if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
{
wined3d_deferred_context_destroy(context->wined3d_context);
d3d11_device_context_cleanup(context);
heap_free(context);
}
- ID3D11Device2_Release(&context->device->ID3D11Device2_iface);
+ ID3D11Device2_Release(device);
}
return refcount;
--
2.30.2
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