[PATCH 2/4] d3dx10/tests: Add texture frame data to test data.
Matteo Bruni
matteo.mystral at gmail.com
Thu Jun 10 04:20:56 CDT 2021
On Mon, Jun 7, 2021 at 8:57 AM Ziqing Hui <zhui at codeweavers.com> wrote:
>
>
> Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
> ---
> dlls/d3dx10_43/tests/d3dx10.c | 250 +++++++++++++++++++++++++---------
> 1 file changed, 186 insertions(+), 64 deletions(-)
This patch basically adds a bunch of unused data. I'd simply merge it
with the next patch.
> static const struct test_image
> {
> const BYTE *data;
> unsigned int size;
>- D3DX10_IMAGE_INFO expected;
>+ const BYTE *expected_frame;
>+ D3DX10_IMAGE_INFO expected_info;
> }
Nitpick, I'd rather not use the term "frame", it doesn't seem to be
used in this fashion in d3dx(10). Maybe a simple "expected_data" would
work.
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