[PATCH] wined3d: Avoid an unneeded NULL cast.
Francois Gouget
fgouget at free.fr
Thu Jun 10 07:27:03 CDT 2021
Signed-off-by: Francois Gouget <fgouget at free.fr>
---
This also matches a similar line in wined3d_texture_vk_upload_data().
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index c7a9b4da3e1..c77de1796c4 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -5013,7 +5013,7 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
wined3d_context_vk_wait_command_buffer(context_vk, src_texture_vk->image.command_buffer_id);
staging_bo_addr.buffer_object = (uintptr_t)&staging_bo;
- staging_bo_addr.addr = (uint8_t *)NULL;
+ staging_bo_addr.addr = NULL;
if (!(map_ptr = wined3d_context_map_bo_address(context, &staging_bo_addr,
sub_resource->size, WINED3D_MAP_READ)))
{
--
2.20.1
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