[PATCH vkd3d 2/9] vkd3d-shader: Add double data type.
Conor McCarthy
cmccarthy at codeweavers.com
Sun Jun 13 22:26:36 CDT 2021
Based on vkd3d-proton patches.
From: Joshua Ashton <joshua at froggi.es>
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
include/vkd3d_shader.h | 2 ++
libs/vkd3d-shader/dxbc.c | 3 +++
libs/vkd3d-shader/spirv.c | 10 +++++++---
libs/vkd3d-shader/vkd3d_shader_private.h | 14 ++++++++++++++
4 files changed, 26 insertions(+), 3 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 03225d37..0e011343 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -1177,6 +1177,8 @@ enum vkd3d_shader_component_type
VKD3D_SHADER_COMPONENT_FLOAT = 0x3,
/** Boolean. */
VKD3D_SHADER_COMPONENT_BOOL = 0x4,
+ /** 64-bit IEEE floating-point. */
+ VKD3D_SHADER_COMPONENT_DOUBLE = 0x5,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
};
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index d2cf87e3..cd90354a 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -1001,6 +1001,7 @@ static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins,
* R -> VKD3D_DATA_RESOURCE
* S -> VKD3D_DATA_SAMPLER
* U -> VKD3D_DATA_UAV
+ * d -> VKD3D_DATA_DOUBLE
*/
static const struct vkd3d_sm4_opcode_info opcode_table[] =
{
@@ -1335,6 +1336,8 @@ static enum vkd3d_data_type map_data_type(char t)
return VKD3D_DATA_SAMPLER;
case 'U':
return VKD3D_DATA_UAV;
+ case 'd':
+ return VKD3D_DATA_DOUBLE;
default:
ERR("Invalid data type '%c'.\n", t);
return VKD3D_DATA_FLOAT;
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 0e75b0ae..ca523cb5 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -1714,6 +1714,8 @@ static uint32_t vkd3d_spirv_get_type_id(struct vkd3d_spirv_builder *builder,
case VKD3D_SHADER_COMPONENT_BOOL:
return vkd3d_spirv_get_op_type_bool(builder);
break;
+ case VKD3D_SHADER_COMPONENT_DOUBLE:
+ return vkd3d_spirv_get_op_type_float(builder, 64);
default:
FIXME("Unhandled component type %#x.\n", component_type);
return 0;
@@ -2680,7 +2682,7 @@ static uint32_t vkd3d_dxbc_compiler_get_type_id_for_reg(struct vkd3d_dxbc_compil
return vkd3d_spirv_get_type_id(builder,
vkd3d_component_type_from_data_type(reg->data_type),
- vkd3d_write_mask_component_count(write_mask));
+ vkd3d_write_mask_component_count_typed(write_mask, reg->data_type));
}
static uint32_t vkd3d_dxbc_compiler_get_type_id_for_dst(struct vkd3d_dxbc_compiler *compiler,
@@ -3343,7 +3345,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
if (component_type != reg_info.component_type)
{
- type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
+ type_id = vkd3d_spirv_get_type_id(builder, component_type,
+ vkd3d_write_mask_component_count_typed(write_mask, reg->data_type));
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
}
@@ -3532,7 +3535,8 @@ static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compi
component_type = vkd3d_component_type_from_data_type(reg->data_type);
if (component_type != reg_info.component_type)
{
- unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
+ unsigned int component_count = vkd3d_write_mask_component_count_typed(write_mask,
+ vkd3d_data_type_from_component_type(reg_info.component_type));
type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, component_count);
val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
component_type = reg_info.component_type;
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 6d756e40..03bc2e1b 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -965,6 +965,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty
return VKD3D_SHADER_COMPONENT_UINT;
case VKD3D_DATA_INT:
return VKD3D_SHADER_COMPONENT_INT;
+ case VKD3D_DATA_DOUBLE:
+ return VKD3D_SHADER_COMPONENT_DOUBLE;
default:
FIXME("Unhandled data type %#x.\n", data_type);
return VKD3D_SHADER_COMPONENT_UINT;
@@ -982,6 +984,8 @@ static inline enum vkd3d_data_type vkd3d_data_type_from_component_type(
return VKD3D_DATA_UINT;
case VKD3D_SHADER_COMPONENT_INT:
return VKD3D_DATA_INT;
+ case VKD3D_SHADER_COMPONENT_DOUBLE:
+ return VKD3D_DATA_DOUBLE;
default:
FIXME("Unhandled component type %#x.\n", component_type);
return VKD3D_DATA_FLOAT;
@@ -1010,6 +1014,16 @@ static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask)
return count;
}
+static inline unsigned int vkd3d_write_mask_component_count_typed(DWORD write_mask,
+ enum vkd3d_data_type data_type)
+{
+ unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
+ if (data_type == VKD3D_DATA_DOUBLE)
+ component_count /= 2u;
+ assert(component_count != 0);
+ return component_count;
+}
+
static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int component_count)
{
assert(component_count <= VKD3D_VEC4_SIZE);
--
2.31.1
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